Core/Scripts: Add support for spawn specific C++ scripts

By Krudor
This commit is contained in:
Aokromes
2017-03-26 13:32:28 +02:00
parent de4043097e
commit 0999ef0b77
8 changed files with 41 additions and 8 deletions

View File

@@ -1658,7 +1658,7 @@ bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemp
CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry);
if (!baseTemplate)
baseTemplate = actTemplate;
GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true);
GET_SCRIPT_RET(CreatureScript, (cData ? cData->ScriptId : baseTemplate->ScriptID), tmpscript, true);
return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map);
}