[svn] * Improve some arena team related DB access

* Cache GM tickets on server startup.
* Remove unused src/game/HateMatrix.h and references.
* Better check client inventory pos data received in some client packets to
skip invalid cases

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-10 09:04:23 -06:00
parent 09280b0091
commit 09a0d1122a
29 changed files with 616 additions and 447 deletions

View File

@@ -91,8 +91,12 @@ void WaypointManager::Load()
if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
{
QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
if(result1) sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %d, Y: %d).", id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
else sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %d, Y: %d).", id, point, node.x, node.y);
if(result1)
sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
else
sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, point, node.x, node.y);
Trinity::NormalizeMapCoord(node.x);
Trinity::NormalizeMapCoord(node.y);