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Cmake build system for trinity
--HG-- branch : trunk
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@@ -276,7 +276,7 @@ InstanceData* CreateInstanceData(Map *map)
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return tmpscript->GetInstanceData(map);
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}
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*/
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void ScriptedAI::UpdateAI(const uint32)
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{
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//Check if we have a current target
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@@ -319,3 +319,4 @@ void ScriptedAI::DoGoHome()
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if( !m_creature->getVictim() && m_creature->isAlive() )
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m_creature->GetMotionMaster()->MoveTargetedHome();
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}
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*/
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