From 0a930e239c5798c84313d321e533c5a5d5d613e6 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 4 Jul 2018 17:42:52 +0200 Subject: [PATCH] Scripts/LCT: fixed Scent of Blood target selection --- .../Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp index 837e37fcc8d..b586da9bffc 100644 --- a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp +++ b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp @@ -115,7 +115,7 @@ class ScentOfBloodTargetSelector bool operator()(Unit* unit) const { - return (!unit->HasAura(SPELL_SCENT_OF_BLOOD) || !unit->HasAura(SPELL_SCENT_OF_BLOOD_HC)); + return (unit->HasAura(SPELL_SCENT_OF_BLOOD) || unit->HasAura(SPELL_SCENT_OF_BLOOD_HC)); } }; @@ -414,7 +414,7 @@ class npc_lockmaw_frenzied_crocolisk : public CreatureScript { DoCastSelf(SPELL_STEALTHED); me->AI()->AttackStart(target); - me->AddThreat(target, 50000000.0f); + target->AddThreat(me, 50000000.0f); } break; default: