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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-25 03:12:09 +01:00
Script for quest 12570. Author: manuel
--HG-- branch : trunk
This commit is contained in:
@@ -294,6 +294,7 @@ SET(trinityscript_LIB_SRCS
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scripts/zone/shadowmoon_valley/boss_doomwalker.cpp
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scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
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scripts/zone/shattrath/shattrath_city.cpp
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scripts/zone/sholazar_basin/sholazar_basin.cpp
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scripts/zone/silithus/silithus.cpp
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scripts/zone/silvermoon/silvermoon_city.cpp
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scripts/zone/silverpine_forest/silverpine_forest.cpp
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@@ -476,6 +476,9 @@ extern void AddSC_shadowmoon_valley();
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//Shattrath
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extern void AddSC_shattrath_city();
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//Sholazar Basin
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extern void AddSC_sholazar_basin();
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//Silithus
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extern void AddSC_silithus();
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@@ -1381,6 +1384,9 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
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//Shattrath
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AddSC_shattrath_city();
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//Sholazar Basin
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AddSC_sholazar_basin();
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//Silithus
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AddSC_silithus();
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@@ -2457,6 +2457,10 @@
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<Filter
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Name="Sholazar Basin"
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>
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<File
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RelativePath="..\scripts\zone\sholazar_basin\sholazar_basin.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Dalaran"
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@@ -2458,6 +2458,10 @@
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<Filter
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Name="Sholazar Basin"
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>
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<File
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RelativePath="..\scripts\zone\sholazar_basin\sholazar_basin.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Dalaran"
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@@ -0,0 +1,180 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Sholazar_Basin
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SD%Complete: 100
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SDComment: Quest support: 12570
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SDCategory: Sholazar_Basin
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EndScriptData */
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/* ContentData
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npc_injured_rainspeaker_oracle
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EndContentData */
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#include "precompiled.h"
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#include "../../npc/npc_escortAI.h"
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/*######
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## npc_injured_rainspeaker_oracle
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######*/
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#define GOSSIP_ITEM1 "I am ready to travel to your village now."
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enum
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{
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SAY_START_IRO = -1571000,
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SAY_QUEST_ACCEPT_IRO = -1571001,
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SAY_END_IRO = -1571002,
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QUEST_FORTUNATE_MISUNDERSTANDINGS = 12570,
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FACTION_ESCORTEE_A = 774,
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FACTION_ESCORTEE_H = 775
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};
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struct TRINITY_DLL_DECL npc_injured_rainspeaker_oracleAI : public npc_escortAI
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{
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npc_injured_rainspeaker_oracleAI(Creature* c) : npc_escortAI(c) { c_guid = c->GetGUID(); }
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uint64 c_guid;
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void Reset()
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{
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me->RestoreFaction();
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// if we will have other way to assign this to only one npc remove this part
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if(GUID_LOPART(me->GetGUID()) != 101030)
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{
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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}
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}
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void WaypointReached(uint32 i)
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{
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Player* player = Unit::GetPlayer(PlayerGUID);
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if(!player)
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return;
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switch(i)
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{
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case 1: SetRun(); break;
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case 10:
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case 11:
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case 12:
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case 13:
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case 14:
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case 15:
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case 16:
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case 17:
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case 18:
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_JUMPING);
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m_creature->SetSpeed(MOVE_SWIM, 0.85f, true);
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m_creature->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING + MOVEMENTFLAG_LEVITATING);
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break;
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case 19:
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m_creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
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break;
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case 28:
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if(Player* pPlayer = Unit::GetPlayer( PlayerGUID))
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player->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, m_creature);
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// me->RestoreFaction();
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DoScriptText(SAY_END_IRO,m_creature);
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SetRun(false);
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break;
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}
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}
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void JustDied(Unit* killer)
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{
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if (!IsBeingEscorted)
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return;
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if(Player* pPlayer = Unit::GetPlayer(PlayerGUID))
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{
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if(pPlayer->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) != QUEST_STATUS_COMPLETE)
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pPlayer->FailQuest(QUEST_FORTUNATE_MISUNDERSTANDINGS);
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}
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}
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void UpdateAI(Player *player, Creature *_Creature,const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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}
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};
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bool GossipHello_npc_injured_rainspeaker_oracle(Player *player, Creature *_Creature )
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{
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if( _Creature->isQuestGiver() )
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player->PrepareQuestMenu( _Creature->GetGUID() );
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if( player->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) == QUEST_STATUS_INCOMPLETE )
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_injured_rainspeaker_oracle(Player *player, Creature *_Creature, uint32 sender, uint32 action )
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{
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if( action == GOSSIP_ACTION_INFO_DEF+1 )
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{
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CAST_AI(npc_escortAI, (_Creature->AI()))->Start(true, true, false, player->GetGUID());
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CAST_AI(npc_escortAI, (_Creature->AI()))->SetMaxPlayerDistance(35.0f);
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_Creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
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DoScriptText(SAY_START_IRO,_Creature);
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switch (player->GetTeam()){
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case ALLIANCE:
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_Creature->setFaction(FACTION_ESCORTEE_A);
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break;
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case HORDE:
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_Creature->setFaction(FACTION_ESCORTEE_H);
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break;
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}
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}
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return true;
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}
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bool QuestAccept_npc_injured_rainspeaker_oracle(Player *player, Creature *_Creature, Quest const *_Quest)
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{
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DoScriptText(SAY_QUEST_ACCEPT_IRO,_Creature);
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return false;
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}
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CreatureAI* GetAI_npc_injured_rainspeaker_oracle(Creature *_Creature)
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{
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npc_injured_rainspeaker_oracleAI* thisAI = new npc_injured_rainspeaker_oracleAI(_Creature);
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thisAI->FillPointMovementListForCreature();
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return thisAI;
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}
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void AddSC_sholazar_basin()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_injured_rainspeaker_oracle";
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newscript->GetAI = &GetAI_npc_injured_rainspeaker_oracle;
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newscript->pGossipHello = &GossipHello_npc_injured_rainspeaker_oracle;
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newscript->pGossipSelect = &GossipSelect_npc_injured_rainspeaker_oracle;
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newscript->pQuestAccept = &QuestAccept_npc_injured_rainspeaker_oracle;
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newscript->RegisterSelf();
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}
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