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Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!) --HG-- branch : trunk
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@@ -26,17 +26,10 @@ set(scripts_STAT_SRCS
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../game/PrecompiledHeaders/ScriptPCH.cpp
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../game/PrecompiledHeaders/ScriptPCH.h
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../game/AI/ScriptedAI/ScriptedEscortAI.cpp
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../game/AI/ScriptedAI/ScriptedEscortAI.h
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../game/AI/ScriptedAI/ScriptedCreature.cpp
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../game/AI/ScriptedAI/ScriptedCreature.h
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../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
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../game/AI/ScriptedAI/ScriptedFollowerAI.h
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../game/AI/ScriptedAI/ScriptedGossip.h
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../game/AI/ScriptedAI/ScriptedGuardAI.cpp
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../game/AI/ScriptedAI/ScriptedGuardAI.h
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../game/AI/ScriptedAI/ScriptedInstance.h
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../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
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../game/AI/ScriptedAI/ScriptedSimpleAI.h
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Custom/on_events.cpp
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${scripts_easternkingdoms}
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${scripts_kalimdor}
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