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Core/Spells: Implemented multiple spell power costs
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@@ -92,7 +92,7 @@ public:
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if (buffTimer <= diff)
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{
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//Find a spell that targets friendly and applies an aura (these are generally buffs)
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SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
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SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_AURA);
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if (info && !globalCooldown)
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{
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@@ -124,13 +124,13 @@ public:
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//Select a healing spell if less than 30% hp
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if (me->HealthBelowPct(30))
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, select a hostile spell
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if (info)
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healing = true;
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else
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info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
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info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, SELECT_EFFECT_DONTCARE);
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//20% chance to replace our white hit with a spell
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if (info && urand(0, 99) < 20 && !globalCooldown)
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@@ -160,13 +160,13 @@ public:
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//Select a healing spell if less than 30% hp ONLY 33% of the time
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if (me->HealthBelowPct(30) && 33 > urand(0, 99))
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
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if (info)
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healing = true;
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else
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info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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//Found a spell, check if we arn't on cooldown
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if (info && !globalCooldown)
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@@ -76,7 +76,7 @@ public:
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if (BuffTimer <= diff)
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{
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//Find a spell that targets friendly and applies an aura (these are generally buffs)
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SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
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SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_AURA);
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if (info && !GlobalCooldown)
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{
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@@ -108,11 +108,11 @@ public:
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//Select a healing spell if less than 30% hp
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if (HealthBelowPct(30))
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, select a hostile spell
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if (info) Healing = true;
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else info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
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else info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, SELECT_EFFECT_DONTCARE);
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//50% chance if elite or higher, 20% chance if not, to replace our white hit with a spell
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if (info && (rand32() % (me->GetCreatureTemplate()->rank > 1 ? 2 : 5) == 0) && !GlobalCooldown)
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@@ -139,11 +139,11 @@ public:
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//Select a healing spell if less than 30% hp ONLY 33% of the time
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if (HealthBelowPct(30) && rand32() % 3 == 0)
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
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if (info) Healing = true;
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else info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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else info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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//Found a spell, check if we arn't on cooldown
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if (info && !GlobalCooldown)
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