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Pet/Guardian AI hook re-organizing (#19824)
* Pet/Guardian AI hook re-organizing: - Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets. - Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait. - Adjust PetAI to use DamageTaken instead of AttackedBy. - Adjust behavior of AttackStart on PetAI to compensate.
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@@ -106,17 +106,6 @@ public:
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summoned->AI()->AttackStart(player);
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}
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void AttackedBy(Unit* pAttacker) override
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{
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if (me->GetVictim())
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return;
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if (me->IsFriendlyTo(pAttacker))
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return;
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AttackStart(pAttacker);
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}
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void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage) override
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{
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if (HealthBelowPct(20))
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