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Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/AuctionHouse/AuctionHouseMgr.h src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/StatSystem.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Vehicle/Vehicle.cpp src/server/game/Handlers/NPCHandler.cpp
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@@ -687,8 +687,8 @@ class PlayerScript : public UnitScript
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// Called when a player is killed by a creature
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virtual void OnPlayerKilledByCreature(Creature* /*killer*/, Player* /*killed*/) { }
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// Called when a player's level changes (right before the level is applied)
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virtual void OnLevelChanged(Player* /*player*/, uint8 /*newLevel*/) { }
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// Called when a player's level changes (after the level is applied)
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virtual void OnLevelChanged(Player* /*player*/, uint8 /*oldLevel*/) { }
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// Called when a player's free talent points change (right before the change is applied)
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virtual void OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points*/) { }
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