From 0bf6e30f44ee7c96dd261497d5930db8d45e4dbe Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 11 May 2016 20:56:12 +0200 Subject: [PATCH] Build fix --- src/server/game/Spells/Auras/SpellAuras.cpp | 4 ++-- src/server/game/Spells/Auras/SpellAuras.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index d458f7f6d99..4803345da3d 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1700,9 +1700,9 @@ bool Aura::IsProcOnCooldown() const return false; } -void Aura::AddProcCooldown(uint32 /*msec*/) +void Aura::AddProcCooldown(Milliseconds /*msec*/) { - //m_procCooldown = time(NULL) + msec; + //m_procCooldown = std::chrono::steady_clock::now() + msec; } void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo) diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index 2180f524194..65d775eb99a 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -204,7 +204,7 @@ class Aura // and some dependant problems fixed before it can replace old proc system (for example cooldown handling) // currently proc system functionality is implemented in Unit::ProcDamageAndSpell bool IsProcOnCooldown() const; - void AddProcCooldown(uint32 msec); + void AddProcCooldown(Milliseconds msec); bool IsUsingCharges() const { return m_isUsingCharges; } void SetUsingCharges(bool val) { m_isUsingCharges = val; } void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo);