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https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-06 08:59:11 +01:00
*Fix script of quest trees company. By totoro
--HG-- branch : trunk
This commit is contained in:
@@ -392,6 +392,10 @@ CreatureAI* GetAI_npc_magwinAI(Creature* pCreature)
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enum
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{
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QUEST_TREES_COMPANY = 9531,
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SPELL_TREE_DISGUISE = 30298,
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GEEZLE_SAY_1 = -1000259,
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SPARK_SAY_2 = -1000260,
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SPARK_SAY_3 = -1000261,
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@@ -406,7 +410,7 @@ enum
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GO_NAGA_FLAG = 181694
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};
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static float SparkPos[3] = {-5030.95, -11291.99, 7.97};
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static float SparkPos[3] = {-5029.91, -11291.79, 8.096};
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struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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{
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@@ -430,7 +434,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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void StartEvent()
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{
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Step = 1;
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Step = 0;
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EventStarted = true;
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Creature* Spark = m_creature->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
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if (Spark)
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@@ -438,21 +442,23 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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SparkGUID = Spark->GetGUID();
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Spark->setActive(true);
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Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
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}
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m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
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SayTimer = 23000;
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SayTimer = 8000;
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}
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uint32 NextStep(uint32 Step)
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{
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Unit* Spark = Unit::GetUnit((*m_creature), SparkGUID);
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Creature* Spark = (Creature*)Unit::GetUnit(*m_creature, SparkGUID);
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switch(Step)
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{
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case 0: return 99999;
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case 0:
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if (Spark)
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Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
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m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
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return 9000; // NPCs are walking up to fire
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case 1:
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//DespawnNagaFlag(true);
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DespawnNagaFlag(true);
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DoScriptText(EMOTE_SPARK, Spark);
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return 1000;
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case 2:
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@@ -472,30 +478,50 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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case 9:
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m_creature->GetMotionMaster()->MoveTargetedHome();
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if (Spark)
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Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
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return 20000;
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Spark->GetMotionMaster()->MovePoint(0, SparkPos[0], SparkPos[1], SparkPos[2]);
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CompleteQuest();
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return 9000;
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case 10:
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if (Spark)
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Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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//DespawnNagaFlag(false);
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m_creature->SetVisibility(VISIBILITY_OFF);
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Spark->DisappearAndDie();
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DespawnNagaFlag(false);
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m_creature->DisappearAndDie();
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default: return 99999999;
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}
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}
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// will complete Tree's company quest for all nearby players that are disguised as trees
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void CompleteQuest()
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{
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float radius = 50.0f;
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std::list<Player*> players;
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Trinity::AnyPlayerInObjectRangeCheck checker(m_creature, radius);
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Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_creature, players, checker);
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m_creature->VisitNearbyWorldObject(radius, searcher);
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for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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if((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE
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&&(*itr)->HasAuraEffect(SPELL_TREE_DISGUISE,3) )
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{
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(*itr)->KilledMonsterCredit(MOB_SPARK,0);
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}
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}
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}
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void DespawnNagaFlag(bool despawn)
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{
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std::list<GameObject*> FlagList;
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m_creature->GetGameObjectListWithEntryInGrid(FlagList,GO_NAGA_FLAG, 50.0f);
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m_creature->GetGameObjectListWithEntryInGrid(FlagList,GO_NAGA_FLAG, 100.0f);
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Player* pPlayer = NULL;
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if (!FlagList.empty())
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{
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for(std::list<GameObject*>::iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr)
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{
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//TODO: Found how to despawn and respawn
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if (despawn)
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(*itr)->Delete();
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{
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(*itr)->SetLootState(GO_JUST_DEACTIVATED);
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}
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else
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(*itr)->Respawn();
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}
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@@ -508,7 +534,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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{
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if (EventStarted)
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{
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SayTimer = NextStep(++Step);
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SayTimer = NextStep(Step++);
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}
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}else SayTimer -= diff;
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}
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