*Fix script of quest trees company. By totoro

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-29 17:32:11 -05:00
parent 7f04b23d24
commit 0bf74d2384
3 changed files with 66 additions and 18 deletions

View File

@@ -392,6 +392,10 @@ CreatureAI* GetAI_npc_magwinAI(Creature* pCreature)
enum
{
QUEST_TREES_COMPANY = 9531,
SPELL_TREE_DISGUISE = 30298,
GEEZLE_SAY_1 = -1000259,
SPARK_SAY_2 = -1000260,
SPARK_SAY_3 = -1000261,
@@ -406,7 +410,7 @@ enum
GO_NAGA_FLAG = 181694
};
static float SparkPos[3] = {-5030.95, -11291.99, 7.97};
static float SparkPos[3] = {-5029.91, -11291.79, 8.096};
struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
{
@@ -430,7 +434,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
void StartEvent()
{
Step = 1;
Step = 0;
EventStarted = true;
Creature* Spark = m_creature->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
if (Spark)
@@ -438,21 +442,23 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
SparkGUID = Spark->GetGUID();
Spark->setActive(true);
Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
}
m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
SayTimer = 23000;
SayTimer = 8000;
}
uint32 NextStep(uint32 Step)
{
Unit* Spark = Unit::GetUnit((*m_creature), SparkGUID);
Creature* Spark = (Creature*)Unit::GetUnit(*m_creature, SparkGUID);
switch(Step)
{
case 0: return 99999;
case 0:
if (Spark)
Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
return 9000; // NPCs are walking up to fire
case 1:
//DespawnNagaFlag(true);
DespawnNagaFlag(true);
DoScriptText(EMOTE_SPARK, Spark);
return 1000;
case 2:
@@ -472,30 +478,50 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
case 9:
m_creature->GetMotionMaster()->MoveTargetedHome();
if (Spark)
Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
return 20000;
Spark->GetMotionMaster()->MovePoint(0, SparkPos[0], SparkPos[1], SparkPos[2]);
CompleteQuest();
return 9000;
case 10:
if (Spark)
Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
//DespawnNagaFlag(false);
m_creature->SetVisibility(VISIBILITY_OFF);
Spark->DisappearAndDie();
DespawnNagaFlag(false);
m_creature->DisappearAndDie();
default: return 99999999;
}
}
// will complete Tree's company quest for all nearby players that are disguised as trees
void CompleteQuest()
{
float radius = 50.0f;
std::list<Player*> players;
Trinity::AnyPlayerInObjectRangeCheck checker(m_creature, radius);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_creature, players, checker);
m_creature->VisitNearbyWorldObject(radius, searcher);
for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
{
if((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE
&&(*itr)->HasAuraEffect(SPELL_TREE_DISGUISE,3) )
{
(*itr)->KilledMonsterCredit(MOB_SPARK,0);
}
}
}
void DespawnNagaFlag(bool despawn)
{
std::list<GameObject*> FlagList;
m_creature->GetGameObjectListWithEntryInGrid(FlagList,GO_NAGA_FLAG, 50.0f);
m_creature->GetGameObjectListWithEntryInGrid(FlagList,GO_NAGA_FLAG, 100.0f);
Player* pPlayer = NULL;
if (!FlagList.empty())
{
for(std::list<GameObject*>::iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr)
{
//TODO: Found how to despawn and respawn
if (despawn)
(*itr)->Delete();
{
(*itr)->SetLootState(GO_JUST_DEACTIVATED);
}
else
(*itr)->Respawn();
}
@@ -508,7 +534,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
{
if (EventStarted)
{
SayTimer = NextStep(++Step);
SayTimer = NextStep(Step++);
}
}else SayTimer -= diff;
}