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DB/Misc: Add scripts & gossip to npc 10578; Template update and auras for corpses in Grizzly Hills; Remove a console error (Closes #2247)
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@@ -508,6 +508,60 @@ class spell_voljin_war_drums : public SpellScriptLoader
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}
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};
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enum VoodooSpells
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{
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SPELL_BREW = 16712, // Special Brew
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SPELL_GHOSTLY = 16713, // Ghostly
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SPELL_HEX1 = 16707, // Hex
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SPELL_HEX2 = 16708, // Hex
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SPELL_HEX3 = 16709, // Hex
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SPELL_GROW = 16711, // Grow
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SPELL_LAUNCH = 16716, // Launch (Whee!)
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};
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// 17009
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class spell_voodoo : public SpellScriptLoader
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{
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public:
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spell_voodoo() : SpellScriptLoader("spell_voodoo") {}
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class spell_voodoo_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_voodoo_SpellScript)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_BREW) || !sSpellStore.LookupEntry(SPELL_GHOSTLY) ||
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!sSpellStore.LookupEntry(SPELL_HEX1) || !sSpellStore.LookupEntry(SPELL_HEX2) ||
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!sSpellStore.LookupEntry(SPELL_HEX3) || !sSpellStore.LookupEntry(SPELL_GROW) ||
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!sSpellStore.LookupEntry(SPELL_LAUNCH))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (Unit* target = GetHitUnit())
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{
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caster->CastSpell(target, RAND(SPELL_BREW, SPELL_GHOSTLY,
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RAND(SPELL_HEX1, SPELL_HEX2, SPELL_HEX3),
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SPELL_GROW, SPELL_LAUNCH), false);
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}
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_voodoo_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_voodoo_SpellScript();
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}
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};
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void AddSC_durotar()
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{
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new npc_lazy_peon();
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@@ -516,4 +570,5 @@ void AddSC_durotar()
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new npc_troll_volunteer();
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new spell_mount_check();
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new spell_voljin_war_drums();
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new spell_voodoo();
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}
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