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Core/Unit: rewrite of the attack table system
- Removed a bunch of duplicated code - Fix off-by-one errors in Unit::RollMeleeOutcomeAgainst and Unit::MeleeSpellHitResult (TC's combat table was actually of 100.01%) - Implemented boss-level hit table (6.5% dodge/14% parry), bosses only had 5.6% of each until now - Updated formula for chance and damage of Glancing hits Sources: - http://wow.gamepedia.com/index.php?title=Attack_table&oldid=2071465 - http://web.archive.org/web/20100903145646/http://www.mmo-champion.com/threads/650071-Expertise-Hit-for-Paladins-%28updated-for-3.3%29?daysprune=60
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@@ -1727,7 +1727,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// You have a chance equal to your Parry chance
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if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
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if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetFloatValue(PLAYER_PARRY_PERCENTAGE)))
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absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
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}
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