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*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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@@ -1383,14 +1383,6 @@ bool ChatHandler::HandleReloadMailLevelRewardCommand(const char* /*arg*/)
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return true;
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}
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bool ChatHandler::HandleLoadScriptsCommand(const char *args)
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{
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if(!LoadScriptingModule(args)) return true;
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sWorld.SendGMText(LANG_SCRIPTS_RELOADED);
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return true;
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}
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bool ChatHandler::HandleReloadAuctionsCommand(const char *args)
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{
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///- Reload dynamic data tables from the database
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