*Integrate Script system to Core

-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-19 11:36:05 +01:00
parent f5dea61b66
commit 0cc053ea4d
601 changed files with 3908 additions and 7245 deletions

View File

@@ -39,6 +39,7 @@
#include "Vehicle.h"
#include "WaypointManager.h"
#include "DBCEnums.h"
#include "ScriptMgr.h"
#include "MapInstanced.h"
#include "InstanceSaveMgr.h"
@@ -2749,7 +2750,7 @@ void InstanceMap::CreateInstanceData(bool load)
if (mInstance)
{
i_script_id = mInstance->script_id;
i_data = Script->CreateInstanceData(this);
i_data = sScriptMgr.CreateInstanceData(this);
}
if (!i_data)