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Core/Players: Implemented new talent system
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@@ -8,3 +8,40 @@ ALTER TABLE `character_inventory` ADD UNIQUE KEY `uk_location` (`guid`,`bag`,`sl
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ALTER TABLE `character_inventory` DROP `newSlot`;
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UPDATE `characters` SET `equipmentCache`=CONCAT(`equipmentCache`, '0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ');
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--
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-- Table structure for table `character_trait_entry`
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--
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DROP TABLE IF EXISTS `character_trait_entry`;
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CREATE TABLE `character_trait_entry` (
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`guid` bigint unsigned NOT NULL,
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`traitConfigId` int NOT NULL,
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`traitNodeId` int NOT NULL,
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`traitNodeEntryId` int NOT NULL,
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`rank` int NOT NULL DEFAULT '0',
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`grantedRanks` int NOT NULL DEFAULT '0',
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PRIMARY KEY (`guid`,`traitConfigId`,`traitNodeId`,`traitNodeEntryId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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--
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-- Table structure for table `character_trait_config`
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--
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DROP TABLE IF EXISTS `character_trait_config`;
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CREATE TABLE `character_trait_config` (
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`guid` bigint unsigned NOT NULL,
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`traitConfigId` int NOT NULL,
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`type` int NOT NULL,
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`chrSpecializationId` int DEFAULT NULL,
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`combatConfigFlags` int DEFAULT NULL,
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`localIdentifier` int DEFAULT NULL,
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`skillLineId` int DEFAULT NULL,
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`traitSystemId` int DEFAULT NULL,
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`name` varchar(260) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '',
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PRIMARY KEY (`guid`,`traitConfigId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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ALTER TABLE `character_action` ADD `traitConfigId` int NOT NULL DEFAULT 0 AFTER `spec`;
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ALTER TABLE `character_action` DROP PRIMARY KEY;
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ALTER TABLE `character_action` ADD PRIMARY KEY (`guid`,`spec`,`traitConfigId`,`button`);
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DELETE FROM `character_talent`;
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