Merge pull request #17138 from ForesterDev/creature_family

Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code
(cherry picked from commit 62635f07d0)
This commit is contained in:
Shocker
2016-05-27 12:29:12 +03:00
committed by joschiwald
parent 5d4569a11b
commit 0cddecf2d4
5 changed files with 10 additions and 7 deletions

View File

@@ -494,6 +494,8 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
default:
break;
}
}
}