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Merge pull request #17138 from ForesterDev/creature_family
Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code
(cherry picked from commit 62635f07d0)
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@@ -494,6 +494,8 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
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case CREATURE_FAMILY_IMP:
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targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
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break;
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default:
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break;
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}
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}
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}
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