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Core/Vmaps: Extract more doodad sets
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@@ -24,8 +24,8 @@
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namespace VMAP
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{
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const char VMAP_MAGIC[] = "VMAP_4.7";
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const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
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const char VMAP_MAGIC[] = "VMAP_4.8";
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const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data
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const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
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// defined in TileAssembler.cpp currently...
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