Core/Vmaps: Extract more doodad sets

This commit is contained in:
Shauren
2021-04-25 08:57:31 +02:00
committed by Ovahlord
parent a7089f5b26
commit 0cfbb218ce
2 changed files with 97 additions and 89 deletions

View File

@@ -24,8 +24,8 @@
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.7";
const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
const char VMAP_MAGIC[] = "VMAP_4.8";
const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...