Core/Guilds: Separate guild rank id from guild rank order

Co-authored-by: aquadeus <efectokoleos13@gmail.com>
This commit is contained in:
Shauren
2022-01-09 21:40:27 +01:00
parent 861d572f9c
commit 0d3235f569
13 changed files with 265 additions and 167 deletions

View File

@@ -772,7 +772,7 @@ class TC_GAME_API GuildScript : public ScriptObject
public:
// Called when a member is added to the guild.
virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8 /*plRank*/) { }
// Called when a member is removed from the guild.
virtual void OnRemoveMember(Guild* /*guild*/, ObjectGuid /*guid*/, bool /*isDisbanding*/, bool /*isKicked*/) { }
@@ -1132,7 +1132,7 @@ class TC_GAME_API ScriptMgr
public: /* GuildScript */
void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
void OnGuildAddMember(Guild* guild, Player* player, uint8 plRank);
void OnGuildRemoveMember(Guild* guild, ObjectGuid guid, bool isDisbanding, bool isKicked);
void OnGuildMOTDChanged(Guild* guild, const std::string& newMotd);
void OnGuildInfoChanged(Guild* guild, const std::string& newInfo);