Scripts/Spells: Fix all effect hooks attached to SPELL_EFFECT_SUMMON broken after moving handling of that effect to launch phase

This commit is contained in:
Shauren
2025-10-15 11:16:18 +02:00
parent f5fd972f0e
commit 0da653e9c1
7 changed files with 7 additions and 7 deletions

View File

@@ -4762,7 +4762,7 @@ class spell_summon_battle_pet : public SpellScript
void Register() override
{
OnEffectHit += SpellEffectFn(spell_summon_battle_pet::HandleSummon, EFFECT_0, SPELL_EFFECT_SUMMON);
OnEffectLaunch += SpellEffectFn(spell_summon_battle_pet::HandleSummon, EFFECT_0, SPELL_EFFECT_SUMMON);
}
};