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*Fix a bug of spells that use combo points.
--HG-- branch : trunk
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@@ -2269,7 +2269,8 @@ void Spell::cast(bool skipCheck)
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((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
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}
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//are there any spells need to be triggered after hit?
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// this is related to combo points so must be done before takepower
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// are there any spells need to be triggered after hit?
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// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
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Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
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for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
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@@ -2286,6 +2287,10 @@ void Spell::cast(bool skipCheck)
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}
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}
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// this is related to combo points so must be done before takepower
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if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
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CalculateDamageDoneForAllTargets();
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if(!m_IsTriggeredSpell)
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{
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TakePower();
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@@ -2297,9 +2302,6 @@ void Spell::cast(bool skipCheck)
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//SendCastResult(castResult);
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SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
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if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
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CalculateDamageDoneForAllTargets();
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if(m_customAttr & SPELL_ATTR_CU_CHARGE)
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EffectCharge(0);
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