Scripts/Commands: Small QoL adjustments

- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
    - New commands .server shutdown force and .server restart force bypass this limitation.
This commit is contained in:
treeston
2016-01-20 23:43:13 +01:00
parent 993f6b393c
commit 0e1eb460d6
13 changed files with 232 additions and 66 deletions

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