From 0e2ef6c2e1d21ca4527603eec1befab2342d9442 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 26 May 2018 13:57:37 +0200 Subject: [PATCH] Core/Spells: commited out a proc validation check. Some spells are suposed to have procs like this --- src/server/game/Spells/SpellMgr.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index ede3766dc6a..802a5c7fd8b 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1859,6 +1859,7 @@ void SpellMgr::LoadSpellProcs() } } + /* if (!procSpellTypeMask) { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -1872,6 +1873,7 @@ void SpellMgr::LoadSpellProcs() continue; } + */ SpellProcEntry procEntry; procEntry.SchoolMask = 0;