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*Fix the bug that door state of naxx is not loaded.
--HG-- branch : trunk
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@@ -125,6 +125,7 @@ void InstanceData::UpdateDoorState(GameObject *door)
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}
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door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
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//sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed");
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}
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void InstanceData::AddDoor(GameObject *door, bool add)
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@@ -190,6 +191,7 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state)
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if(bossInfo->state == TO_BE_DECIDED) // loading
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{
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bossInfo->state = state;
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//sLog.outError("Inialize boss %u state as %u.", id, (uint32)state);
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return false;
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}
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else
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