Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming"

This commit is contained in:
Shauren
2011-02-18 19:48:47 +01:00
parent 6a64c79d2a
commit 0f34df6e1a
13 changed files with 369 additions and 84 deletions

View File

@@ -19,11 +19,13 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "icecrown_citadel.h"
#include "PoolMgr.h"
#include "Group.h"
#include "icecrown_citadel.h"
enum ScriptTexts
{
// Lady Deathwhisper
SAY_INTRO_1 = 0,
SAY_INTRO_2 = 1,
SAY_INTRO_3 = 2,
@@ -41,6 +43,10 @@ enum ScriptTexts
SAY_KILL = 14,
SAY_BERSERK = 15,
SAY_DEATH = 16,
// Darnavan
SAY_DARNAVAN_AGGRO = 0,
SAY_DARNAVAN_RESCUED = 1,
};
enum Spells
@@ -89,6 +95,14 @@ enum Spells
SPELL_VENGEFUL_BLAST_25N = 72010,
SPELL_VENGEFUL_BLAST_10H = 72011,
SPELL_VENGEFUL_BLAST_25H = 72012,
// Darnavan
SPELL_BLADESTORM = 65947,
SPELL_CHARGE = 65927,
SPELL_INTIMIDATING_SHOUT = 65930,
SPELL_MORTAL_STRIKE = 65926,
SPELL_SHATTERING_THROW = 65940,
SPELL_SUNDER_ARMOR = 65936,
};
enum Events
@@ -131,6 +145,14 @@ enum Events
EVENT_ADHERENT_DEATHCHILL = 25,
EVENT_ADHERENT_CURSE_OF_TORPOR = 26,
EVENT_ADHERENT_SHORUD_OF_THE_OCCULT = 27,
// Darnavan
EVENT_DARNAVAN_BLADESTORM = 28,
EVENT_DARNAVAN_CHARGE = 29,
EVENT_DARNAVAN_INTIMIDATING_SHOUT = 30,
EVENT_DARNAVAN_MORTAL_STRIKE = 31,
EVENT_DARNAVAN_SHATTERING_THROW = 32,
EVENT_DARNAVAN_SUNDER_ARMOR = 33,
};
enum Phases
@@ -144,6 +166,24 @@ enum Phases
PHASE_ONE_MASK = 1 << PHASE_ONE,
};
enum DeprogrammingData
{
QUEST_DEPROGRAMMING_10 = 24869,
QUEST_DEPROGRAMMING_25 = 24875,
NPC_DARNAVAN_10 = 38472,
NPC_DARNAVAN_25 = 38485,
NPC_DARNAVAN_CREDIT_10 = 39091,
NPC_DARNAVAN_CREDIT_25 = 39092,
ACTION_COMPLETE_QUEST = -384720,
POINT_DESPAWN = 384721,
};
#define NPC_DARNAVAN RAID_MODE<uint32>(NPC_DARNAVAN_10,NPC_DARNAVAN_25,NPC_DARNAVAN_10,NPC_DARNAVAN_25)
#define NPC_DARNAVAN_CREDIT RAID_MODE<uint32>(NPC_DARNAVAN_CREDIT_10,NPC_DARNAVAN_CREDIT_25,NPC_DARNAVAN_CREDIT_10,NPC_DARNAVAN_CREDIT_25)
#define QUEST_DEPROGRAMMING RAID_MODE<uint32>(QUEST_DEPROGRAMMING_10,QUEST_DEPROGRAMMING_25,QUEST_DEPROGRAMMING_10,QUEST_DEPROGRAMMING_25)
static const uint32 addEntries[2] = {NPC_CULT_FANATIC, NPC_CULT_ADHERENT};
static const Position addSpawnPos[7] =
@@ -157,6 +197,20 @@ static const Position addSpawnPos[7] =
{-524.2480f, 2211.920f, 62.90960f, 3.141592f}, // 7 Upper (Random Cultist)
};
class DaranavanMoveEvent : public BasicEvent
{
public:
DaranavanMoveEvent(Creature& _darnavan) : darnavan(_darnavan) { }
bool Execute(uint64 , uint32 )
{
darnavan.GetMotionMaster()->MovePoint(POINT_DESPAWN, addSpawnPos[6]);
return true;
}
Creature& darnavan;
};
class boss_lady_deathwhisper : public CreatureScript
{
public:
@@ -167,7 +221,7 @@ class boss_lady_deathwhisper : public CreatureScript
boss_lady_deathwhisperAI(Creature* creature) : BossAI(creature, DATA_LADY_DEATHWHISPER)
{
introDone = false;
dominateMindCount = RAID_MODE<uint8>(0,1,1,3);
dominateMindCount = RAID_MODE<uint8>(0, 1, 1, 3);
}
void InitializeAI()
@@ -186,6 +240,7 @@ class boss_lady_deathwhisper : public CreatureScript
events.SetPhase(PHASE_ONE);
addWaveCounter = 0;
nextVengefulShadeTarget = 0;
darnavanGUID = 0;
DoCast(me, SPELL_SHADOW_CHANNELING);
me->RemoveAurasDueToSpell(SPELL_BERSERK);
me->RemoveAurasDueToSpell(SPELL_MANA_BARRIER);
@@ -264,23 +319,29 @@ class boss_lady_deathwhisper : public CreatureScript
livingAddEntries.insert(unit->GetEntry());
if (livingAddEntries.size() >= 5)
{
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{
if (Group* group = player->GetGroup())
{
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* member = itr->getSource();
if (!member || !member->IsAtGroupRewardDistance(me))
continue;
instance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_FULL_HOUSE, 0, me);
if (member->isAlive()|| !member->GetCorpse())
member->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_FULL_HOUSE, 0, me);
if (Creature* darnavan = ObjectAccessor::GetCreature(*me, darnavanGUID))
{
if (darnavan->isAlive())
{
darnavan->setFaction(35);
darnavan->CombatStop(true);
darnavan->GetMotionMaster()->MoveIdle();
darnavan->SetReactState(REACT_PASSIVE);
darnavan->m_Events.AddEvent(new DaranavanMoveEvent(*darnavan), darnavan->m_Events.CalculateTime(10000));
darnavan->AI()->Talk(SAY_DARNAVAN_RESCUED);
if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{
if (Group* group = owner->GetGroup())
{
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->getSource())
member->KilledMonsterCredit(NPC_DARNAVAN_CREDIT, 0);
}
else
owner->KilledMonsterCredit(NPC_DARNAVAN_CREDIT, 0);
}
else
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_FULL_HOUSE, 0, me);
}
}
@@ -293,6 +354,11 @@ class boss_lady_deathwhisper : public CreatureScript
instance->SetBossState(DATA_LADY_DEATHWHISPER, FAIL);
summons.DespawnAll();
if (Creature* darnavan = ObjectAccessor::GetCreature(*me, darnavanGUID))
{
darnavan->DespawnOrUnsummon();
darnavanGUID = 0;
}
}
void KilledUnit(Unit* victim)
@@ -329,7 +395,11 @@ class boss_lady_deathwhisper : public CreatureScript
void JustSummoned(Creature* summon)
{
summons.push_back(summon->GetGUID());
if (summon->GetEntry() == NPC_DARNAVAN)
darnavanGUID = summon->GetGUID();
else
summons.push_back(summon->GetGUID());
Unit* target = NULL;
if (summon->GetEntry() == NPC_VENGEFUL_SHADE)
{
@@ -452,7 +522,10 @@ class boss_lady_deathwhisper : public CreatureScript
{
uint8 addIndex = addWaveCounter & 1;
uint8 addIndexOther = uint8(addIndex ^ 1);
_SummonAdd(addEntries[addIndex], addSpawnPos[addIndex*3]);
if (addWaveCounter || !sPoolMgr->IsSpawnedObject<Quest>(QUEST_DEPROGRAMMING))
_SummonAdd(addEntries[addIndex], addSpawnPos[addIndex*3]);
else
_SummonAdd(NPC_DARNAVAN, addSpawnPos[addIndex*3]);
_SummonAdd(addEntries[addIndexOther], addSpawnPos[addIndex*3+1]);
_SummonAdd(addEntries[addIndex], addSpawnPos[addIndex*3+2]);
if (Is25ManRaid())
@@ -550,6 +623,7 @@ class boss_lady_deathwhisper : public CreatureScript
private:
uint64 nextVengefulShadeTarget;
uint64 darnavanGUID;
std::deque<uint64> reanimationQueue;
uint32 addWaveCounter;
uint8 dominateMindCount;
@@ -562,6 +636,8 @@ class boss_lady_deathwhisper : public CreatureScript
}
};
typedef boss_lady_deathwhisper::boss_lady_deathwhisperAI DeathwisperAI;
class npc_cult_fanatic : public CreatureScript
{
public:
@@ -765,6 +841,126 @@ class npc_vengeful_shade : public CreatureScript
}
};
class npc_darnavan : public CreatureScript
{
public:
npc_darnavan() : CreatureScript("npc_darnavan") { }
struct npc_darnavanAI : public ScriptedAI
{
npc_darnavanAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
events.Reset();
events.ScheduleEvent(EVENT_DARNAVAN_BLADESTORM, 10000);
events.ScheduleEvent(EVENT_DARNAVAN_INTIMIDATING_SHOUT, urand(20000, 25000));
events.ScheduleEvent(EVENT_DARNAVAN_MORTAL_STRIKE, urand(25000, 30000));
events.ScheduleEvent(EVENT_DARNAVAN_SUNDER_ARMOR, urand(5000, 8000));
canCharge = true;
canShatter = true;
}
void JustDied(Unit* killer)
{
events.Reset();
if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{
if (Group* group = owner->GetGroup())
{
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->getSource())
member->FailQuest(QUEST_DEPROGRAMMING);
}
else
owner->FailQuest(QUEST_DEPROGRAMMING);
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE || id != POINT_DESPAWN)
return;
me->DespawnOrUnsummon();
}
void EnterCombat(Unit* /*victim*/)
{
Talk(SAY_DARNAVAN_AGGRO);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
if (canShatter && me->getVictim()->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL))
{
DoCastVictim(SPELL_SHATTERING_THROW);
canShatter = false;
events.ScheduleEvent(EVENT_DARNAVAN_SHATTERING_THROW, 30000);
return;
}
if (canCharge && !me->IsWithinMeleeRange(me->getVictim()))
{
DoCastVictim(SPELL_CHARGE);
canCharge = false;
events.ScheduleEvent(EVENT_DARNAVAN_CHARGE, 20000);
return;
}
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DARNAVAN_BLADESTORM:
DoCast(SPELL_BLADESTORM);
events.ScheduleEvent(EVENT_DARNAVAN_BLADESTORM, urand(90000, 100000));
break;
case EVENT_DARNAVAN_CHARGE:
canCharge = true;
break;
case EVENT_DARNAVAN_INTIMIDATING_SHOUT:
DoCast(SPELL_INTIMIDATING_SHOUT);
events.ScheduleEvent(EVENT_DARNAVAN_INTIMIDATING_SHOUT, urand(90000, 120000));
break;
case EVENT_DARNAVAN_MORTAL_STRIKE:
DoCastVictim(SPELL_MORTAL_STRIKE);
events.ScheduleEvent(EVENT_DARNAVAN_MORTAL_STRIKE, urand(15000, 30000));
break;
case EVENT_DARNAVAN_SHATTERING_THROW:
canShatter = true;
break;
case EVENT_DARNAVAN_SUNDER_ARMOR:
DoCastVictim(SPELL_SUNDER_ARMOR);
events.ScheduleEvent(EVENT_DARNAVAN_SUNDER_ARMOR, urand(3000, 7000));
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
bool canCharge;
bool canShatter;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_darnavanAI(creature);
}
};
class spell_deathwhisper_mana_barrier : public SpellScriptLoader
{
public:
@@ -809,7 +1005,7 @@ class spell_cultist_dark_martyrdom : public SpellScriptLoader
if (GetCaster()->isSummon())
if (Unit* owner = GetCaster()->ToTempSummon()->GetSummoner())
if (owner->GetEntry() == NPC_LADY_DEATHWHISPER)
CAST_AI(boss_lady_deathwhisper::boss_lady_deathwhisperAI, owner->ToCreature()->AI())->AddToReanimationQueue(GetCaster());
CAST_AI(DeathwisperAI, owner->ToCreature()->AI())->AddToReanimationQueue(GetCaster());
GetCaster()->Kill(GetCaster());
GetCaster()->SetDisplayId(uint32(GetCaster()->GetEntry() == NPC_CULT_FANATIC ? 38009 : 38010));
@@ -833,6 +1029,7 @@ void AddSC_boss_lady_deathwhisper()
new npc_cult_fanatic();
new npc_cult_adherent();
new npc_vengeful_shade();
new npc_darnavan();
new spell_deathwhisper_mana_barrier();
new spell_cultist_dark_martyrdom();
}

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@@ -23,10 +23,10 @@
#include "icecrown_citadel.h"
// Weekly quest support
//* Deprogramming
//* Deprogramming (DONE)
//* Securing the Ramparts (DONE)
//* Residue Rendezvous
//* Blood Quickening
//* Blood Quickening // AreaTrigger 5729 starts the timer, pulling BQ before it runs out means success
//* Respite for a Tormented Soul
enum Texts

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@@ -78,8 +78,6 @@ enum CreaturesIds
// At Light's Hammer
NPC_KOR_KRON_GENERAL = 37189,
NPC_ALLIANCE_COMMANDER = 37190,
NPC_KOR_KRON_LIEUTENANT = 38491,
NPC_SKYBREAKER_LIEUTENANT = 38492,
NPC_TORTUNOK = 37992, // Druid Armor H
NPC_ALANA_MOONSTRIKE = 37999, // Druid Armor A
NPC_GERARDO_THE_SUAVE = 37993, // Hunter Armor H
@@ -95,6 +93,14 @@ enum CreaturesIds
NPC_GARROSH_HELLSCREAM = 39372,
NPC_KING_VARIAN_WRYNN = 39371,
// Weekly questgivers
NPC_INFILTRATOR_MINCHAR = 38471,
NPC_KOR_KRON_LIEUTENANT = 38491,
NPC_SKYBREAKER_LIEUTENANT = 38492,
NPC_ALCHEMIST_ADRIANNA = 38501,
NPC_ALRIN_THE_AGILE = 38551,
NPC_VALITHRIA_DREAMWALKER_QUEST = 38589,
// Lord Marrowgar
NPC_LORD_MARROWGAR = 36612,
NPC_COLDFLAME = 36672,

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@@ -20,6 +20,7 @@
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "Map.h"
#include "PoolMgr.h"
#include "icecrown_citadel.h"
static const DoorData doorData[] =
@@ -47,6 +48,19 @@ static const DoorData doorData[] =
{0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE} // END
};
struct WeeklyQuest
{
uint32 npcStart;
uint32 questId[2]; // 10 and 25 man versions
} WeeklyQuestData[5] =
{
{NPC_INFILTRATOR_MINCHAR, {24869, 24875}}, // Deprogramming
{NPC_KOR_KRON_LIEUTENANT, {24870, 24877}}, // Securing the Ramparts
{NPC_ALCHEMIST_ADRIANNA, {24873, 24878}}, // Residue Rendezvous
{NPC_ALRIN_THE_AGILE, {24874, 24879}}, // Blood Quickening
{NPC_VALITHRIA_DREAMWALKER_QUEST, {24872, 24880}}, // Respite for a Tormented Soul
};
class instance_icecrown_citadel : public InstanceMapScript
{
public:
@@ -201,6 +215,35 @@ class instance_icecrown_citadel : public InstanceMapScript
}
}
// Weekly quest spawn prevention
uint32 GetCreatureEntry(uint32 /*guidLow*/, CreatureData const* data)
{
uint32 entry = data->id;
switch (entry)
{
case NPC_INFILTRATOR_MINCHAR:
case NPC_KOR_KRON_LIEUTENANT:
case NPC_ALCHEMIST_ADRIANNA:
case NPC_ALRIN_THE_AGILE:
case NPC_VALITHRIA_DREAMWALKER_QUEST:
{
uint8 questIndex = 0;
for (; questIndex < 5; ++questIndex)
if (WeeklyQuestData[questIndex].npcStart == entry)
break;
uint8 diffIndex = instance->GetSpawnMode() & 1;
if (!sPoolMgr->IsSpawnedObject<Quest>(WeeklyQuestData[questIndex].questId[diffIndex]))
entry = 0;
break;
}
default:
break;
}
return entry;
}
void OnCreatureRemove(Creature* creature)
{
if (creature->GetEntry() == NPC_FROST_FREEZE_TRAP)
@@ -704,19 +747,19 @@ class instance_icecrown_citadel : public InstanceMapScript
return saveStream.str();
}
void Load(const char* in)
void Load(const char* str)
{
if (!in)
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(in);
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'I' && dataHead2 == 'C')
@@ -729,11 +772,10 @@ class instance_icecrown_citadel : public InstanceMapScript
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
uint32 jets = 0;
loadStream >> jets;
if (jets)
jets = DONE;
coldflameJetsState = jets;
coldflameJetsState = jets ? DONE : NOT_STARTED;
} else OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;