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Send all 24 bits of spell Id for vehicle spell actions
--HG-- branch : trunk
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@@ -18186,7 +18186,7 @@ void Player::VehicleSpellInitialize()
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data << uint16(0) << uint8(0) << uint8(i+8);
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}
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else
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data << uint16(spellId) << uint8(0) << uint8(i+8);
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data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId,i+8));
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}
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for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
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