Core/Players: Don't set instanceId to 0 when player is on transport during loading, there CAN be transports inside instances

Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)

Closes isssue #3749.

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-09-02 10:40:32 +02:00
parent 320cd16f20
commit 0f9fe8dbeb
12 changed files with 100 additions and 41 deletions

View File

@@ -1047,10 +1047,10 @@ void ScriptMgr::OnTransportUpdate(Transport* transport, uint32 diff)
tmpscript->OnUpdate(transport, diff);
}
void ScriptMgr::OnRelocate(Transport* transport, uint32 mapId, float x, float y, float z)
void ScriptMgr::OnRelocate(Transport* transport, uint32 waypointId, uint32 mapId, float x, float y, float z)
{
GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
tmpscript->OnRelocate(transport, mapId, x, y, z);
tmpscript->OnRelocate(transport, waypointId, mapId, x, y, z);
}
void ScriptMgr::OnStartup()