*Replace "LoginDatabase" with "loginDatabase"

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-31 11:29:28 +08:00
parent ca271eb5dc
commit 0fcadd9d25
21 changed files with 135 additions and 135 deletions

View File

@@ -136,7 +136,7 @@ public:
loopCounter = 0;
sLog.outDetail ("Ping MySQL to keep connection alive");
delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1");
delete LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1");
}
}
@@ -242,7 +242,7 @@ int Master::Run()
t.setPriority ((ACE_Based::Priority )2);
// set server online
LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
#ifdef WIN32
if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
@@ -333,7 +333,7 @@ int Master::Run()
sWorldSocketMgr->Wait ();
// set server offline
LoginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
///- Remove signal handling before leaving
_UnhookSignals();
@@ -349,7 +349,7 @@ int Master::Run()
///- Wait for delay threads to end
CharacterDatabase.HaltDelayThread();
WorldDatabase.HaltDelayThread();
LoginDatabase.HaltDelayThread();
loginDatabase.HaltDelayThread();
sLog.outString( "Halting process..." );
@@ -438,7 +438,7 @@ bool Master::_StartDB()
}
///- Get login database info from configuration file
dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
dbstring = sConfig.GetStringDefault("loginDatabaseInfo", "");
if(dbstring.empty())
{
sLog.outError("Login database not specified in configuration file");
@@ -446,7 +446,7 @@ bool Master::_StartDB()
}
///- Initialise the login database
if(!LoginDatabase.Initialize(dbstring.c_str()))
if(!loginDatabase.Initialize(dbstring.c_str()))
{
sLog.outError("Cannot connect to login database %s",dbstring.c_str());
return false;
@@ -494,7 +494,7 @@ void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
LoginDatabase.PExecute(
loginDatabase.PExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);