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Add spaces after commas
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@@ -226,7 +226,7 @@ namespace VMAP
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float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const
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{
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float height = G3D::inf();
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Vector3 dir = Vector3(0,0,-1);
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Vector3 dir = Vector3(0, 0, -1);
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G3D::Ray ray(pPos, dir); // direction with length of 1
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float maxDist = maxSearchDist;
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if (getIntersectionTime(ray, maxDist, false))
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@@ -356,7 +356,7 @@ namespace VMAP
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}
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if (!iTreeValues)
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{
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sLog->outError("StaticMapTree::LoadMapTile() : tree has not been initialized [%u,%u]", tileX, tileY);
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sLog->outError("StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
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return false;
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}
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bool result = true;
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@@ -382,7 +382,7 @@ namespace VMAP
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// acquire model instance
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WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
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if (!model)
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sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u,%u]", tileX, tileY);
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sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
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// update tree
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uint32 referencedVal;
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