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Add spaces after commas
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@@ -109,7 +109,7 @@ template <class T>
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void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
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{
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obj->GetGridRef().link(&m, obj);
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AddUnitState(obj,cell);
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AddUnitState(obj, cell);
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obj->AddToWorld();
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if (obj->isActiveObject())
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map->AddToActive(obj);
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@@ -124,7 +124,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
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{
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T* obj = new T;
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uint32 guid = *i_guid;
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//sLog->outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
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//sLog->outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
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if (!obj->LoadFromDB(guid, map))
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{
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delete obj;
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@@ -166,7 +166,7 @@ ObjectGridLoader::Visit(GameObjectMapType &m)
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{
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uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
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uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
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CellPair cell_pair(x,y);
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CellPair cell_pair(x, y);
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uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
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CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
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@@ -179,7 +179,7 @@ ObjectGridLoader::Visit(CreatureMapType &m)
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{
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uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
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uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
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CellPair cell_pair(x,y);
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CellPair cell_pair(x, y);
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uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
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CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
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@@ -192,7 +192,7 @@ ObjectWorldLoader::Visit(CorpseMapType &m)
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{
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uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
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uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
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CellPair cell_pair(x,y);
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CellPair cell_pair(x, y);
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uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
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// corpses are always added to spawn mode 0 and they are spawned by their instance id
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@@ -230,7 +230,7 @@ void ObjectGridLoader::LoadN(void)
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loader.Load(i_grid(x, y), *this);
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}
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}
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sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
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sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
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}
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void ObjectGridUnloader::MoveToRespawnN()
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