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*Add new procExFlag: PROC_EX_ONLY_ACTIVE_SPELL - which allows only damaging/healing spells to proc - this fixes double proc of judgement auras in some cases.
--HG-- branch : trunk
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@@ -14137,7 +14137,7 @@ void Unit::RemoveCharmedBy(Unit *charmer)
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if(!charmer)
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charmer = GetCharmer();
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else if(charmer != GetCharmer()) // one aura overrides another?
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if(charmer != GetCharmer()) // one aura overrides another?
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{
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// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
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// GetGUID(), GetCharmerGUID(), charmer->GetGUID());
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