Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*

This commit is contained in:
jackpoz
2014-05-20 21:21:33 +02:00
parent d36ecbf4a3
commit 1083dbb993
148 changed files with 728 additions and 746 deletions

View File

@@ -461,11 +461,11 @@ public:
if (player->GetQuestStatus(QUEST_THE_LONESOME_WATCHER) != QUEST_STATUS_INCOMPLETE)
return false;
Creature* stormforgedMonitor = Creature::GetCreature(*player, stormforgedMonitorGUID);
Creature* stormforgedMonitor = ObjectAccessor::GetCreature(*player, stormforgedMonitorGUID);
if (stormforgedMonitor)
return false;
Creature* stormforgedEradictor = Creature::GetCreature(*player, stormforgedEradictorGUID);
Creature* stormforgedEradictor = ObjectAccessor::GetCreature(*player, stormforgedEradictorGUID);
if (stormforgedEradictor)
return false;

View File

@@ -282,7 +282,7 @@ public:
{
if (exileTimer <= diff)
{
if (Unit* temp = Unit::GetUnit(*me, playerGUID))
if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
{
temp->CastSpell(temp, SPELL_EXILE, true);
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
@@ -347,7 +347,7 @@ public:
{
if (exileTimer <= diff)
{
if (Unit* temp = Unit::GetUnit(*me, playerGUID))
if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
{
temp->CastSpell(temp, SPELL_EXILE, true);
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);

View File

@@ -175,7 +175,7 @@ public:
Creature* GetSummonedGuard()
{
Creature* creature = Unit::GetCreature(*me, SpawnedGUID);
Creature* creature = ObjectAccessor::GetCreature(*me, SpawnedGUID);
if (creature && creature->IsAlive())
return creature;
@@ -671,7 +671,7 @@ public:
std::list<uint64>::const_iterator itr;
for (itr = Patients.begin(); itr != Patients.end(); ++itr)
{
if (Creature* patient = Unit::GetCreature((*me), *itr))
if (Creature* patient = ObjectAccessor::GetCreature((*me), *itr))
patient->setDeathState(JUST_DIED);
}
}
@@ -768,7 +768,7 @@ public:
if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
if (DoctorGUID)
if (Creature* doctor = Unit::GetCreature(*me, DoctorGUID))
if (Creature* doctor = ObjectAccessor::GetCreature(*me, DoctorGUID))
CAST_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord);
//make not selectable
@@ -814,7 +814,7 @@ public:
me->SetFlag(UNIT_DYNAMIC_FLAGS, 32);
if (DoctorGUID)
if (Creature* doctor = Unit::GetCreature((*me), DoctorGUID))
if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID))
CAST_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientDied(Coord);
}
}
@@ -1064,7 +1064,7 @@ public:
{
if (RunAwayTimer <= diff)
{
if (Unit* unit = Unit::GetUnit(*me, CasterGUID))
if (Unit* unit = ObjectAccessor::GetUnit(*me, CasterGUID))
{
switch (me->GetEntry())
{
@@ -2319,7 +2319,7 @@ public:
{
if (jumpTimer <= diff)
{
if (Unit* rabbit = Unit::GetUnit(*me, rabbitGUID))
if (Unit* rabbit = ObjectAccessor::GetUnit(*me, rabbitGUID))
DoCast(rabbit, SPELL_SPRING_RABBIT_JUMP);
jumpTimer = urand(5000, 10000);
} else jumpTimer -= diff;