* Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313

* Converted Zangarmash to new script system (I think I'm going to write a tool for converting)

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-07 13:04:00 +06:00
parent bef8372fe2
commit 10c4ef697c
3 changed files with 283 additions and 280 deletions

View File

@@ -473,11 +473,12 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
return sAuctionHouseStore.LookupEntry(houseid);
}
void AuctionHouseObject::AddAuction(AuctionEntry *ah)
void AuctionHouseObject::AddAuction(AuctionEntry *auction)
{
ASSERT(ah);
ASSERT(auction);
AuctionsMap[ah->Id] = ah;
AuctionsMap[auction->Id] = auction;
sScriptMgr.OnAuctionAdd(this, auction);
}
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template)

View File

@@ -95,7 +95,7 @@ class AuctionHouseObject
return itr != AuctionsMap.end() ? itr->second : NULL;
}
void AddAuction(AuctionEntry *ah);
void AddAuction(AuctionEntry *auction);
bool RemoveAuction(AuctionEntry *auction, uint32 item_template);