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https://github.com/TrinityCore/TrinityCore.git
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* Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313
* Converted Zangarmash to new script system (I think I'm going to write a tool for converting) --HG-- branch : trunk
This commit is contained in:
@@ -45,78 +45,84 @@ EndContentData */
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#define GOSSIP_REWARD_BLESS -1000359
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//#define TEXT_BLESSINGS "<You need higher standing with Cenarion Expedition to recive a blessing.>"
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bool GossipHello_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature)
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class npcs_ashyen_and_keleth : public CreatureScript
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{
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if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
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public:
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npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->GetEntry() == 17900)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (pCreature->GetEntry() == 17901)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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}
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pCreature->setPowerType(POWER_MANA);
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pCreature->SetMaxPower(POWER_MANA,200); //set a "fake" mana value, we can't depend on database doing it in this case
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pCreature->SetPower(POWER_MANA,200);
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if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
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if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
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{
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switch (pPlayer->GetReputationRank(942))
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{ //mark of lore
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case REP_FRIENDLY:
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pCreature->CastSpell(pPlayer, 31808, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_HONORED:
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pCreature->CastSpell(pPlayer, 31810, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_REVERED:
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pCreature->CastSpell(pPlayer, 31811, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_EXALTED:
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pCreature->CastSpell(pPlayer, 31815, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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}
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if (pCreature->GetEntry() == 17900)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (pCreature->GetEntry() == 17901)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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}
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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if (pCreature->GetEntry() == 17901)
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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switch (pPlayer->GetReputationRank(942)) //mark of war
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pCreature->setPowerType(POWER_MANA);
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pCreature->SetMaxPower(POWER_MANA,200); //set a "fake" mana value, we can't depend on database doing it in this case
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pCreature->SetPower(POWER_MANA,200);
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if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
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{
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case REP_FRIENDLY:
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pCreature->CastSpell(pPlayer, 31807, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_HONORED:
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pCreature->CastSpell(pPlayer, 31812, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_REVERED:
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pCreature->CastSpell(pPlayer, 31813, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_EXALTED:
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pCreature->CastSpell(pPlayer, 31814, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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switch (pPlayer->GetReputationRank(942))
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{ //mark of lore
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case REP_FRIENDLY:
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pCreature->CastSpell(pPlayer, 31808, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_HONORED:
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pCreature->CastSpell(pPlayer, 31810, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_REVERED:
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pCreature->CastSpell(pPlayer, 31811, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_EXALTED:
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pCreature->CastSpell(pPlayer, 31815, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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}
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}
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if (pCreature->GetEntry() == 17901)
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{
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switch (pPlayer->GetReputationRank(942)) //mark of war
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{
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case REP_FRIENDLY:
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pCreature->CastSpell(pPlayer, 31807, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_HONORED:
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pCreature->CastSpell(pPlayer, 31812, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_REVERED:
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pCreature->CastSpell(pPlayer, 31813, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_EXALTED:
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pCreature->CastSpell(pPlayer, 31814, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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}
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}
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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}
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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return true;
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}
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return true;
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}
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};
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/*######
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## npc_cooshcoosh
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@@ -131,65 +137,71 @@ enum eCooshhooosh
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FACTION_HOSTILE_CO = 45
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};
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struct npc_cooshcooshAI : public ScriptedAI
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class npc_cooshcoosh : public CreatureScript
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{
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npc_cooshcooshAI(Creature* c) : ScriptedAI(c)
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public:
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npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { }
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struct npc_cooshcooshAI : public ScriptedAI
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{
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m_uiNormFaction = c->getFaction();
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}
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uint32 m_uiNormFaction;
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uint32 LightningBolt_Timer;
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void Reset()
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{
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LightningBolt_Timer = 2000;
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if (me->getFaction() != m_uiNormFaction)
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me->setFaction(m_uiNormFaction);
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}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (LightningBolt_Timer <= diff)
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npc_cooshcooshAI(Creature* c) : ScriptedAI(c)
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{
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DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
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LightningBolt_Timer = 5000;
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} else LightningBolt_Timer -= diff;
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m_uiNormFaction = c->getFaction();
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}
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DoMeleeAttackIfReady();
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uint32 m_uiNormFaction;
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uint32 LightningBolt_Timer;
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void Reset()
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{
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LightningBolt_Timer = 2000;
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if (me->getFaction() != m_uiNormFaction)
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me->setFaction(m_uiNormFaction);
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}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (LightningBolt_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
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LightningBolt_Timer = 5000;
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} else LightningBolt_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* pCreature)
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{
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return new npc_cooshcooshAI (pCreature);
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}
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bool GossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(9441, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->setFaction(FACTION_HOSTILE_CO);
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pCreature->AI()->AttackStart(pPlayer);
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}
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return true;
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}
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};
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CreatureAI* GetAI_npc_cooshcoosh(Creature* pCreature)
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{
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return new npc_cooshcooshAI (pCreature);
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}
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bool GossipHello_npc_cooshcoosh(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(9441, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->setFaction(FACTION_HOSTILE_CO);
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pCreature->AI()->AttackStart(pPlayer);
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}
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return true;
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}
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/*######
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## npc_elder_kuruti
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######*/
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@@ -198,71 +210,82 @@ bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 /*
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#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
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#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
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bool GossipHello_npc_elder_kuruti(Player* pPlayer, Creature* pCreature)
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class npc_elder_kuruti : public CreatureScript
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{
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if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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public:
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npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
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pPlayer->SEND_GOSSIP_MENU(9226, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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bool GossipHello(Player* pPlayer, Creature* pCreature)
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{
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case GOSSIP_ACTION_INFO_DEF:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(9227, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(9229, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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{
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if (!pPlayer->HasItemCount(24573,1))
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{
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ItemPosCountVec dest;
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uint32 itemId = 24573;
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
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if (msg == EQUIP_ERR_OK)
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{
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pPlayer->StoreNewItem(dest, itemId, true);
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}
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else
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pPlayer->SendEquipError(msg, NULL, NULL, itemId);
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}
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pPlayer->SEND_GOSSIP_MENU(9231, pCreature->GetGUID());
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break;
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}
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if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(9226, pCreature->GetGUID());
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return true;
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}
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return true;
|
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}
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|
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bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
|
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case GOSSIP_ACTION_INFO_DEF:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(9227, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(9229, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
|
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{
|
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if (!pPlayer->HasItemCount(24573,1))
|
||||
{
|
||||
ItemPosCountVec dest;
|
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uint32 itemId = 24573;
|
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
|
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if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
pPlayer->StoreNewItem(dest, itemId, true);
|
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}
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else
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pPlayer->SendEquipError(msg, NULL, NULL, itemId);
|
||||
}
|
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pPlayer->SEND_GOSSIP_MENU(9231, pCreature->GetGUID());
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break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
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|
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/*######
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## npc_mortog_steamhead
|
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######*/
|
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|
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bool GossipHello_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature)
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class npc_mortog_steamhead : public CreatureScript
|
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{
|
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if (pCreature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
|
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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public:
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npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
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|
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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||||
|
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return true;
|
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}
|
||||
|
||||
bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
bool GossipHello(Player* pPlayer, Creature* pCreature)
|
||||
{
|
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
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if (pCreature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
|
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
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|
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
{
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_kayra_longmane
|
||||
@@ -281,64 +304,70 @@ enum eKayra
|
||||
NPC_SLAVEBINDER = 18042
|
||||
};
|
||||
|
||||
struct npc_kayra_longmaneAI : public npc_escortAI
|
||||
class npc_kayra_longmane : public CreatureScript
|
||||
{
|
||||
npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {}
|
||||
public:
|
||||
npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
struct npc_kayra_longmaneAI : public npc_escortAI
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {}
|
||||
|
||||
if (!pPlayer)
|
||||
return;
|
||||
void Reset() { }
|
||||
|
||||
switch(i)
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
case 4:
|
||||
DoScriptText(SAY_AMBUSH1, me, pPlayer);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 5:
|
||||
DoScriptText(SAY_PROGRESS, me, pPlayer);
|
||||
SetRun();
|
||||
break;
|
||||
case 16:
|
||||
DoScriptText(SAY_AMBUSH2, me, pPlayer);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 17:
|
||||
SetRun(false);
|
||||
DoScriptText(SAY_NEAR_END, me, pPlayer);
|
||||
break;
|
||||
case 25:
|
||||
DoScriptText(SAY_END, me, pPlayer);
|
||||
pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
|
||||
break;
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
return;
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 4:
|
||||
DoScriptText(SAY_AMBUSH1, me, pPlayer);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 5:
|
||||
DoScriptText(SAY_PROGRESS, me, pPlayer);
|
||||
SetRun();
|
||||
break;
|
||||
case 16:
|
||||
DoScriptText(SAY_AMBUSH2, me, pPlayer);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 17:
|
||||
SetRun(false);
|
||||
DoScriptText(SAY_NEAR_END, me, pPlayer);
|
||||
break;
|
||||
case 25:
|
||||
DoScriptText(SAY_END, me, pPlayer);
|
||||
pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
|
||||
{
|
||||
DoScriptText(SAY_START, pCreature, pPlayer);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmaneAI, pCreature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature)
|
||||
{
|
||||
return new npc_kayra_longmaneAI(pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
|
||||
{
|
||||
DoScriptText(SAY_START, pCreature, pPlayer);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmaneAI, pCreature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature)
|
||||
{
|
||||
return new npc_kayra_longmaneAI(pCreature);
|
||||
}
|
||||
|
||||
/*######
|
||||
## npc_timothy_daniels
|
||||
######*/
|
||||
@@ -351,33 +380,39 @@ enum eTimothy
|
||||
GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
|
||||
};
|
||||
|
||||
bool GossipHello_npc_timothy_daniels(Player* pPlayer, Creature* pCreature)
|
||||
class npc_timothy_daniels : public CreatureScript
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
public:
|
||||
npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
|
||||
|
||||
if (pCreature->isVendor())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
bool GossipHello(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
break;
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
|
||||
if (pCreature->isVendor())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## AddSC
|
||||
@@ -385,43 +420,10 @@ bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint
|
||||
|
||||
void AddSC_zangarmarsh()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npcs_ashyen_and_keleth";
|
||||
newscript->pGossipHello = &GossipHello_npcs_ashyen_and_keleth;
|
||||
newscript->pGossipSelect = &GossipSelect_npcs_ashyen_and_keleth;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_cooshcoosh";
|
||||
newscript->GetAI = &GetAI_npc_cooshcoosh;
|
||||
newscript->pGossipHello = &GossipHello_npc_cooshcoosh;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_cooshcoosh;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_elder_kuruti";
|
||||
newscript->pGossipHello = &GossipHello_npc_elder_kuruti;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_elder_kuruti;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_mortog_steamhead";
|
||||
newscript->pGossipHello = &GossipHello_npc_mortog_steamhead;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_mortog_steamhead;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_kayra_longmane";
|
||||
newscript->GetAI = &GetAI_npc_kayra_longmaneAI;
|
||||
newscript->pQuestAccept = &QuestAccept_npc_kayra_longmane;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_timothy_daniels";
|
||||
newscript->pGossipHello = &GossipHello_npc_timothy_daniels;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_timothy_daniels;
|
||||
newscript->RegisterSelf();
|
||||
new npcs_ashyen_and_keleth();
|
||||
new npc_cooshcoosh();
|
||||
new npc_elder_kuruti();
|
||||
new npc_mortog_steamhead();
|
||||
new npc_kayra_longmane();
|
||||
new npc_timothy_daniels();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user