mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
--HG--
branch : trunk
This commit is contained in:
@@ -65,14 +65,18 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue)
|
||||
|
||||
GameObject::~GameObject()
|
||||
{
|
||||
/*if(m_uint32Values) // field array can be not exist if GameOBject not loaded
|
||||
//if(m_uint32Values) // field array can be not exist if GameOBject not loaded
|
||||
// CleanupsBeforeDelete();
|
||||
}
|
||||
|
||||
void GameObject::CleanupsBeforeDelete()
|
||||
{
|
||||
if(m_uint32Values) // field array can be not exist if GameOBject not loaded
|
||||
{
|
||||
// Possible crash at access to deleted GO in Unit::m_gameobj
|
||||
uint64 owner_guid = GetOwnerGUID();
|
||||
if(owner_guid)
|
||||
if(uint64 owner_guid = GetOwnerGUID())
|
||||
{
|
||||
Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid);
|
||||
if(owner)
|
||||
if(Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid))
|
||||
owner->RemoveGameObject(this,false);
|
||||
else
|
||||
{
|
||||
@@ -83,10 +87,10 @@ GameObject::~GameObject()
|
||||
ownerType = "pet";
|
||||
|
||||
sLog.outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
|
||||
GetGUIDLow(), GetGOInfo()->id, m_spellId, GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
|
||||
GetGUIDLow(), GetGOInfo()->id, m_spellId, GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
void GameObject::AddToWorld()
|
||||
|
||||
Reference in New Issue
Block a user