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Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)
(cherry picked from commit c52566a888)
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@@ -744,7 +744,7 @@ class TC_GAME_API PlayerScript : public UnitScript
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virtual void OnMapChanged(Player* /*player*/) { }
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// Called after a player's quest status has been changed
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virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
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virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
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// Called when a player completes a movie
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virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
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@@ -1129,7 +1129,7 @@ class TC_GAME_API ScriptMgr
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void OnPlayerSave(Player* player);
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void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
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void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
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void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);
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void OnQuestStatusChange(Player* player, uint32 questId);
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void OnMovieComplete(Player* player, uint32 movieId);
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public: /* AccountScript */
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