Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)

(cherry picked from commit c52566a888)
This commit is contained in:
Rochet2
2016-09-09 22:11:36 +03:00
committed by joschiwald
parent 9710c808d7
commit 117b45d768
6 changed files with 15 additions and 5 deletions

View File

@@ -744,7 +744,7 @@ class TC_GAME_API PlayerScript : public UnitScript
virtual void OnMapChanged(Player* /*player*/) { }
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
// Called when a player completes a movie
virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
@@ -1129,7 +1129,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);
void OnQuestStatusChange(Player* player, uint32 questId);
void OnMovieComplete(Player* player, uint32 movieId);
public: /* AccountScript */