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Core/Movement
* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled) * Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these * Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
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@@ -886,12 +886,10 @@ void Map::ScriptsProcess()
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if (!targetUnit)
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break;
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sourceUnit->SetInFront(targetUnit);
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sourceUnit->SetFacingToObject(targetUnit);
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}
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else
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sourceUnit->SetOrientation(step.script->Orientation.Orientation);
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sourceUnit->SendMovementFlagUpdate();
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sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
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}
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break;
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