From 1383fa837928b2a6aa37856147325b6c4cb02dfd Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 12 Jun 2022 22:55:44 +0200 Subject: [PATCH] Core/Spells: fixed typo in Long Arm of the Law's handling that was causing the talent to use spellId 1 instead of the specified spell --- src/server/scripts/Spells/spell_paladin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index 39d18cb4ad1..21c09dcc63a 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -717,7 +717,7 @@ class spell_pal_judgement : public SpellScript return; if (target && caster->GetExactDist2d(target) > 15.f) - caster->CastSpell(SPELL_PALADIN_LONG_ARM_OF_THE_LAW, true); + caster->CastSpell(nullptr, SPELL_PALADIN_LONG_ARM_OF_THE_LAW, true); } }