diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index c1cc6986d1a..0fe870701c8 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5208,7 +5208,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex) for (uint32 l = 0; l + 1 < MAX_RUNES && count > 0; ++l) { // Check if both runes are on cd as that is the only time when this needs to come into effect - if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l+1) && player->GetCurrentRune(l+1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB))) + if ((player->GetRuneCooldown(l) && player->GetBaseRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l+1) && player->GetBaseRune(l+1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB))) { // Should always update the rune with the lowest cd if (l + 1 < MAX_RUNES && player->GetRuneCooldown(l) >= player->GetRuneCooldown(l+1))