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@@ -160,3 +160,4 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con
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&& (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)
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|| GetCasterGUID() == u->GetGUID());
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}
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