From 1440586be841fef21af03a602d8e198a4ab4193a Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 2 Oct 2021 20:01:29 +0200 Subject: [PATCH] Core/Players: Fixed value saved in `characters`.`lastLoginBuild` --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7317b2768cd..b2a8dd0a632 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20610,7 +20610,7 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba stmt->setUInt32(index++, GetHonorLevel()); stmt->setUInt8(index++, m_activePlayerData->RestInfo[REST_TYPE_HONOR].StateID); stmt->setFloat(index++, finiteAlways(_restMgr->GetRestBonus(REST_TYPE_HONOR))); - stmt->setUInt32(index++, realm.Build); + stmt->setUInt32(index++, sRealmList->GetMinorMajorBugfixVersionForBuild(realm.Build)); // Index stmt->setUInt64(index, GetGUID().GetCounter());