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[svn] * Implement honor rewards from quests - Source Mangos
--HG-- branch : trunk
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@@ -103,28 +103,29 @@ Quest::Quest(Field * questRecord)
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValue[i] = questRecord[94+i].GetInt32();
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RewOrReqMoney = questRecord[99].GetInt32();
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RewMoneyMaxLevel = questRecord[100].GetUInt32();
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RewSpell = questRecord[101].GetUInt32();
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RewSpellCast = questRecord[102].GetUInt32();
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RewMailTemplateId = questRecord[103].GetUInt32();
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RewMailDelaySecs = questRecord[104].GetUInt32();
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PointMapId = questRecord[105].GetUInt32();
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PointX = questRecord[106].GetFloat();
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PointY = questRecord[107].GetFloat();
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PointOpt = questRecord[108].GetUInt32();
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RewHonorableKills = questRecord[99].GetUInt32();
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RewOrReqMoney = questRecord[100].GetInt32();
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RewMoneyMaxLevel = questRecord[101].GetUInt32();
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RewSpell = questRecord[102].GetUInt32();
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RewSpellCast = questRecord[103].GetUInt32();
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RewMailTemplateId = questRecord[104].GetUInt32();
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RewMailDelaySecs = questRecord[105].GetUInt32();
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PointMapId = questRecord[106].GetUInt32();
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PointX = questRecord[107].GetFloat();
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PointY = questRecord[108].GetFloat();
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PointOpt = questRecord[109].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmote[i] = questRecord[109+i].GetUInt32();
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DetailsEmote[i] = questRecord[110+i].GetUInt32();
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IncompleteEmote = questRecord[113].GetUInt32();
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CompleteEmote = questRecord[114].GetUInt32();
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IncompleteEmote = questRecord[114].GetUInt32();
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CompleteEmote = questRecord[115].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmote[i] = questRecord[115+i].GetInt32();
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OfferRewardEmote[i] = questRecord[116+i].GetInt32();
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QuestStartScript = questRecord[119].GetUInt32();
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QuestCompleteScript = questRecord[120].GetUInt32();
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QuestStartScript = questRecord[120].GetUInt32();
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QuestCompleteScript = questRecord[121].GetUInt32();
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QuestFlags |= SpecialFlags << 16;
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