*Call stopmoving in moveidle.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-13 14:42:57 -06:00
parent bb7391f129
commit 146b2560aa
14 changed files with 11 additions and 24 deletions

View File

@@ -62,7 +62,6 @@ void GuardAI::EnterEvadeMode()
if( !i_creature.isAlive() )
{
DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", i_creature.GetGUIDLow());
i_creature.StopMoving();
i_creature.GetMotionMaster()->MoveIdle();
i_state = STATE_NORMAL;