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*Call stopmoving in moveidle.
--HG-- branch : trunk
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@@ -62,7 +62,6 @@ void GuardAI::EnterEvadeMode()
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if( !i_creature.isAlive() )
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{
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DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", i_creature.GetGUIDLow());
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i_creature.StopMoving();
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i_creature.GetMotionMaster()->MoveIdle();
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i_state = STATE_NORMAL;
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