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*Call stopmoving in moveidle.
--HG-- branch : trunk
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@@ -63,7 +63,6 @@ void PetAI::_stopAttack()
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if( !i_pet.isAlive() )
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{
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DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", i_pet.GetGUIDLow());
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i_pet.StopMoving();
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i_pet.GetMotionMaster()->Clear();
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i_pet.GetMotionMaster()->MoveIdle();
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i_pet.CombatStop();
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