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*Change amount of passive auras if mod changed for them (this fixes Glyph of vigor apply/remove and some other spells)
*Backfire damage from unstable affliction is applied to dispeller now *Correct amount of improved Divine Spirit --HG-- branch : trunk
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@@ -4073,7 +4073,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
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int32 damage = aur->GetPartAura(0)->GetAmount()*9;
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RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
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// backfire damage and silence
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dispeler->CastCustomSpell(this, 31117, &damage, NULL, NULL, true, NULL, NULL,dispeler->GetGUID());
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dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,GetGUID());
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return;
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}
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RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
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@@ -4853,7 +4853,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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{
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// Remove aura mods
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Aur->ApplyModifier(false);
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Aur->SetAmount(Aur->GetAmount() + spelldmg * triggerAmount / 100);
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Aur->SetAmount(Aur->GetAmount() + spelldmg/* * triggerAmount / 100*/);
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// Apply extended aura mods
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Aur->ApplyModifier(true);
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return true;
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