*Change amount of passive auras if mod changed for them (this fixes Glyph of vigor apply/remove and some other spells)

*Backfire damage from unstable affliction is applied to dispeller now
*Correct amount of improved Divine Spirit

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-16 17:59:36 +02:00
parent 68a8c72041
commit 14daff6d38
4 changed files with 489 additions and 443 deletions

View File

@@ -4073,7 +4073,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
int32 damage = aur->GetPartAura(0)->GetAmount()*9;
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
// backfire damage and silence
dispeler->CastCustomSpell(this, 31117, &damage, NULL, NULL, true, NULL, NULL,dispeler->GetGUID());
dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,GetGUID());
return;
}
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
@@ -4853,7 +4853,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
// Remove aura mods
Aur->ApplyModifier(false);
Aur->SetAmount(Aur->GetAmount() + spelldmg * triggerAmount / 100);
Aur->SetAmount(Aur->GetAmount() + spelldmg/* * triggerAmount / 100*/);
// Apply extended aura mods
Aur->ApplyModifier(true);
return true;