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Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWER and REAGENT flags
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@@ -39,7 +39,7 @@ class spell_eastern_plaguelands_test_fetid_skull : public SpellScript
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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GetCaster()->CastSpell(GetCaster(), roll_chance_i(50) ? SPELL_CREATE_RESONATING_SKULL : SPELL_CREATE_BONE_DUST, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
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GetCaster()->CastSpell(GetCaster(), roll_chance_i(50) ? SPELL_CREATE_RESONATING_SKULL : SPELL_CREATE_BONE_DUST, TRIGGERED_IGNORE_REAGENT_COST);
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}
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void Register() override
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