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Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWER and REAGENT flags
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@@ -213,7 +213,7 @@ class spell_brewfest_relay_race_intro_force_player_to_throw : public SpellScript
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PreventHitDefaultEffect(effIndex);
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// All this spells trigger a spell that requires reagents; if the
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// triggered spell is cast as "triggered", reagents are not consumed
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GetHitUnit()->CastSpell(nullptr, GetEffectInfo().TriggerSpell, TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
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GetHitUnit()->CastSpell(nullptr, GetEffectInfo().TriggerSpell, TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_REAGENT_COST);
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}
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void Register() override
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