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Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWER and REAGENT flags
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@@ -1395,7 +1395,7 @@ class spell_kaelthas_remove_weapons : public SpellScript
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{
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if (Player* player = GetHitPlayer())
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for (uint32 spells : RemoveWeaponsSpells)
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player->CastSpell(player, spells, TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
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player->CastSpell(player, spells, TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_REAGENT_COST);
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}
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void Register() override
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