Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWER and REAGENT flags

This commit is contained in:
Shauren
2024-12-31 20:14:01 +01:00
parent d778d5ec7c
commit 151a50d2aa
12 changed files with 21 additions and 21 deletions

View File

@@ -1395,7 +1395,7 @@ class spell_kaelthas_remove_weapons : public SpellScript
{
if (Player* player = GetHitPlayer())
for (uint32 spells : RemoveWeaponsSpells)
player->CastSpell(player, spells, TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
player->CastSpell(player, spells, TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_REAGENT_COST);
}
void Register() override