Core/Entites: Updated GUID format

This commit is contained in:
Shauren
2014-10-29 21:13:21 +01:00
parent 13281fef3c
commit 15fbb6f46f
60 changed files with 360 additions and 254 deletions

View File

@@ -221,7 +221,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, guid), (Creature*)NULL))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::Creature>(data->mapid, data->id, guid), (Creature*)NULL))
creature->AddObjectToRemoveList();
}
}
@@ -234,7 +234,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, guid), (GameObject*)NULL))
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::GameObject>(data->mapid, data->id, guid), (GameObject*)NULL))
pGameobject->AddObjectToRemoveList();
}
}
@@ -510,7 +510,7 @@ template <>
void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, obj->guid), (Creature*)NULL))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::Creature>(data->mapid, data->id, obj->guid), (Creature*)NULL))
creature->GetMap()->AddToMap(creature);
}
@@ -519,7 +519,7 @@ template <>
void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, obj->guid), (GameObject*)NULL))
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::GameObject>(data->mapid, data->id, obj->guid), (GameObject*)NULL))
pGameobject->GetMap()->AddToMap(pGameobject);
}
@@ -607,7 +607,7 @@ void PoolMgr::LoadFromDB()
{
Field* fields = result->Fetch();
uint64 guid = fields[0].GetUInt32();
uint64 guid = fields[0].GetUInt64();
uint32 pool_id = fields[1].GetUInt32();
float chance = fields[2].GetFloat();