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Core/Entites: Updated GUID format
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@@ -221,7 +221,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
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{
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sObjectMgr->RemoveCreatureFromGrid(guid, data);
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, guid), (Creature*)NULL))
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::Creature>(data->mapid, data->id, guid), (Creature*)NULL))
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creature->AddObjectToRemoveList();
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}
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}
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@@ -234,7 +234,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
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{
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sObjectMgr->RemoveGameobjectFromGrid(guid, data);
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, guid), (GameObject*)NULL))
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::GameObject>(data->mapid, data->id, guid), (GameObject*)NULL))
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pGameobject->AddObjectToRemoveList();
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}
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}
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@@ -510,7 +510,7 @@ template <>
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void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
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{
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if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, obj->guid), (Creature*)NULL))
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::Creature>(data->mapid, data->id, obj->guid), (Creature*)NULL))
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creature->GetMap()->AddToMap(creature);
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}
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@@ -519,7 +519,7 @@ template <>
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void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
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{
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if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, obj->guid), (GameObject*)NULL))
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::GameObject>(data->mapid, data->id, obj->guid), (GameObject*)NULL))
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pGameobject->GetMap()->AddToMap(pGameobject);
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}
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@@ -607,7 +607,7 @@ void PoolMgr::LoadFromDB()
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{
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Field* fields = result->Fetch();
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uint64 guid = fields[0].GetUInt32();
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uint64 guid = fields[0].GetUInt64();
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uint32 pool_id = fields[1].GetUInt32();
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float chance = fields[2].GetFloat();
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