*Update bind sight spells code.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-10 15:26:17 -06:00
parent fec6be8a74
commit 167ca565d0
11 changed files with 56 additions and 59 deletions

View File

@@ -142,7 +142,6 @@ void DynamicObject::Delay(int32 delaytime)
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld()
&& (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)
|| GetCasterGUID() == u->GetGUID());
&& (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false));
}